AI Insights · Timothy · July 2021
Top 5 Puzzle Games in Finland Q2 2021
In Q2 2021, the top 5 puzzle games in Finland experienced varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app’s metrics.
In the second quarter of 2021, the puzzle game category in Finland saw significant activity. Here's a detailed breakdown of the performance of the top 5 puzzle games on a unified platform, highlighting their weekly downloads, revenue, and active users. All data comes from Sensor Tower, where more insights can be found.
Paper Fold by CASUAL AZUR GAMES showed a fluctuating pattern in weekly downloads, peaking at 9.1K in early May but dropping to around 1.3K by the end of the month. The app’s weekly revenue was modest, reaching a maximum of $19 in late April. Active users saw a notable climb, starting from 40 in late March and peaking at approximately 24.4K in mid-May, before stabilizing around 16.8K by the end of June.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited maintained a steady download rate with a peak of 7.8K in early April. The game's active users saw a consistent increase, reaching a high of 24.2K in late May. Despite no revenue data being recorded, the app sustained a strong user base, with active users hovering around 20.9K by the end of June.
Comics Bob by SayGames Ltd experienced a steady download rate, peaking at 3.5K in late March. The app's active users showed a moderate increase, starting at 5.8K in late March and reaching up to 5.4K in mid-June. Although there was no recorded revenue, the game maintained engagement with users.
QBlock: Wood Block Puzzle Game by Oakever Games saw a gradual increase in weekly downloads, culminating at 6.5K in late June. The app’s revenue peaked at $41 in mid-May. Active users displayed a steady rise, beginning at 7.6K in late March and reaching nearly 20K by the end of June, indicating strong user retention and engagement.
DOP 2: Delete One Part, another title from SayGames Ltd, had a steady yet moderate download rate, peaking at 2.5K in mid-June. The app’s revenue reached its highest at $29 in late June. Active users saw a peak of around 13K at the end of March, with a slight decline to 8.6K by the end of the quarter.
These insights provide a snapshot of the puzzle game market in Finland for Q2 2021. For a more detailed analysis, head over to Sensor Tower.